We're Getting Mutants in the MCU - The Loop
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Cast Time: 0.35s
Projectile attack that deals 13 / 14 / 15.1 / 16.1 damage on enemy hit and heals 4 / 4.3 / 4.6 / 5 health on ally hit. Inflicts Moth.
Moth: Deals 6 / 6.5 / 7 / 7.4 damage to enemy and heals 9 / 9.7 / 10.4 / 11.2 health to ally over 6s. Damage and healing done heals self.
Legendary Bonus: Your movement speed is increased by 8% for each enemy or ally affected by . Stacks up to 3 times.
Cast Time: 0.7s
Projectile attack that deals 30 / 32.4 / 34.8 / 37.2 damage on enemy hit, heals 20 / 21.6 / 23.2 / 24.8 health on ally hit and deals 12 / 13 / 13.9 / 14.9 damage to self. Cannot deal lethal damage to self. Hitting a with kills the without dealing any damage to self.
Cast Time: 0.1s
Lurch forward, inflicting Infest to the first ally or enemy you reach. Can be recast to end this effect early.
Infest: Nest inside for 2s and heal for 6 / 6.5 / 7 / 7.4 health. Deal 6 / 6.5 / 7 / 7.4 damage to infested enemies and they take 25% more damage. Heal allies for 6 / 6.5 / 7 / 7.4 health and they take 50% less damage.
12s / 11.4s / 10.8s / 10.2s
Cast Time: 0.1s
Summon a Queen at target location, healing nearby allies for 12 / 13 / 13.9 / 14.9 health. The explodes when it expires, dealing 22 / 23.8 / 25.5 / 27.3 damage and inflicting Panic to nearby enemies. Can be recast to move the .
Panic: Target runs away in panic for 0.6s at 10% increased movement speed. If the target takes at least 20 damage, the effect breaks.
Queen Health: 30
Queen Duration: 3s
10s / 9.5s / 9s / 8.5s
Cast Time: 0.4s
Throw a spider egg to target location dealing 8 / 8.3 / 8.6 / 9.0 damage and inflicting Panic to nearby enemies.
Panic: Target runs away in panic for 1.2s / 1.4s / 1.6s / 1.7s at 10% increased movement speed. If the target takes at least 20 damage, the effect breaks.
Impact Delay: 0.9s
Cast Time: 0.6s
Summon and command 3 Scarabs to attack enemies or aid allies. A Scarab deals 20 damage on enemy hit and heals 20 health on ally hit. Scarabs stick to players for a short duration.
Scarab: Deals 16 damage and inflicts Fading Blind to enemies. Heals 16 health to allies over 4s. Damage and healing done heals self for 16 health.
Fading Blind: Reduces sight range to 0% and gradually restores over 4s.