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|[[File:ChampType Border Support.png|18px|link=]] [[Pestilus]] |
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+ | |High Priest Pestilus, secret devotee of the evil Rasal, unleashes swarms of insects to infest and cripple his enemies. Advisor to the King of Quna, Pestilus is able to release his innermost darkest desires inside the arena. |
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|[[File:Poloma Portrait.png|link=Poloma]] |
|[[File:Poloma Portrait.png|link=Poloma]] |
Revision as of 19:36, 15 February 2017
List of all current champions:
Melee
Bakko | Tanky bruiser that specializes in controlling the battle and relieving pressure from his team, but also packs a big offensive punch with his deadly combos. | |
Croak | Hit and run melee champion that operates in short bursts. With his stealth, crowd control, and toxins, Croak proves to be hella slippery. | |
Freya | Bulky melee hero with a combo heavy play style. Her progressively powerful shields and ability to incapacitate her foes is completely unrivaled in the arena. | |
Rook | Highly immobile yet incredibly dangerous at close range with a multitude of crowd control options. Rook combines self-healing and massive combo damage to destroy enemies. | |
Ruh Kaan | With his ability to poke at long range and pull vulnerable foes from afar, Ruh Kaan is more of a melee/ranged hybrid than a traditional bruiser. However, he is still very much a threat at close range. | |
Shifu | A mobile duelist that has perhaps the most aggressive playstyle in the game, Shifu utilizes constant pressure and immaterials to outplay his opponent. |
Ranged
Ashka | A highly mobile ranged damage champion with a simple, but diverse kit that allows him to zone out enemies with ease. | |
Ezmo | Devilish little trickster that excels in short-mid range with his rapid-fire attacks, yet also has the ability to catch enemies off guard from afar. | |
Iva | Iva engineered her own arsenal of weapons, scavenged from the outer realms. A storm of rockets and bullets will greet you when meeting this opponent in the arena. | |
Jade | Born with eagle-eyes and armed with a lethal sniper rifle, Jade's pinpoint accuracy is a serious threat for anyone who enters the arena. | |
Jumong | Long ranged skirmisher that excels at filling the arena with thicc arrows. Jumong can control the flow of the game with overwhelming offensive pressure, and also escape pressure with ease. | |
Taya | An incredibly mobile champion able to zoom across the arena putting out massive pressure with her boomerang attacks. However, improper use of her meager defensive cooldowns will leave her very exposed. | |
Varesh | description |
Support
Lucie | Lucie is a diverse contender who knows which brew makes you choke, heal or flee in fear. The arena has become her new playground for wild experiments. | |
Oldur | An aggressive, mobile support with a focus on dealing consistent damage with his basic attack while reflecting projectiles and controlling the battle. | |
Pearl | A sage able to control the oceans and whatever creatures that lurk below. Pearl transforms water into volatile attacks, rejuvenating streams and protecting bubbles. | |
Pestilus | High Priest Pestilus, secret devotee of the evil Rasal, unleashes swarms of insects to infest and cripple his enemies. Advisor to the King of Quna, Pestilus is able to release his innermost darkest desires inside the arena. | |
Poloma | A defensive healer who relies on linking allies and enemies together to propagate healing and damage output respectively, Poloma relies on careful cooldown management and positioning to pressure the enemy team while keeping her own alive. | |
Sirius | Sirius, a calm prodigy who uses the energies of stars and planets as destructive spells and healing powers. The prophecy was true and foretold the birth of the Zenith. |