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Terminology[ | ]

Bait A term that can be used in situations where you for example fake-cast an ability, making the opponent react to it by using up a valuable spell such as counter, but with no effect. Battlerite is a lot about mind-game with focus on ability use and reading opponents. Baiting an opponent to act the way you want can put you in an advantageous situation.
BLC Abbreviation for Bloodline Champions, a game that Battlerite is based upon.
Bloodline In BLC, the champions were called 'bloodlines'.
CC Abbreviation for 'crowd control', referring to abilities such as Sirius' Lunar Strike or Lucie's Panic Flask.
CD Abbreviation for 'cooldown'.
Cleave Damaging multiple enemies at the same time.
Collapse See Punish.
DOT Short for Damage Over Time.
Escape It is usually an ability for survival and positioning, for example Jade's Blast Vault or Pearl's Dive. An escape can also be called 'space' (because the ability is usually assigned to the spacebar hot key), but some have different hot keys, such as Poloma's Other Side ability. Think twice before using these abilites offensively, leaving you vulnerable.
EX/EX ability Every champion usually have two EX abilities, which are improved versions of a standard ability and cost energy to use.
Fear Another term for Panic.
Incap Abilities used for incapacitating targets.
LAN General referring to live tournaments or meetups.
m1 Referring to your mouse-one button, or left-clicking (sometimes called LMB). In this game it often means 'attacking/hitting' your target, for example »spam m1 with Varesh« would mean using your left-mouse button ability a lot with Varesh to do damage.
m2 Referring to your mouse-two button, or right-clicking (sometimes called RMB).
Peel Referring to helping your support (healer) in most cases, for example when a melee hero such as Shifu is endlessly chasing your support, leaving no room for your support to breathe, and is therefore in need of help; peeling in that sort of a situation means to 'peel the melee hero off of the support to allow for some breathing space'.
Petri/Full Petri Short for Petrify or Petrification, a CC ability.
Punish A term used when someone ends up in a bad position and/or with no escape/trance/shield ready, leaving the player vulnerable and gives the opponents a good chance to do high damage on the target, therefore the expression »punishing him/her« is often used.
Rune Referring to the big orb in the middle of the arena. The small ones near the walls are usually referred to as 'orbs'.
skrff'd Can, for fun, be used when you miss your Bakko ultimate, deriving from the player/personality skrff that used to play Vanguard in BLC.
SLS Abbreviation for 'Stunlock Studios', the makers of the game.
Stabilize A term that can be used when your team needs to be careful and not taking unnecessary risks, for example falling back to reset the cooldowns, heal up and/or take orbs. Keep this in mind when ending up in a 2vs1 situation; a good idea is to always stabilize the situation to not risk ending up in a 1vs1 situation and potentially lose the round.
Trade Usually used in contexts like 'trading hits', meaning you and the opponent is doing a m1 war. For example, a Shifu will in most cases beat a Croak if they are trading hits.
Trance Referring to counter-abilities, such as Shifu's Kunju or Pearl's Tidal Wave, used to negate incoming spells and/or to outplay opponents, hence why it says 'counter' in-game.
Ulti/Ult Short for 'ultimate'.
In-house/Scrim When you set up a private lobby game to practice.

Champion-Specific Terminology[ | ]

Alch/Alchemist Used for Lucie Portrait Lucie, deriving from the champion Alchemist in BLC.
Astro Used for Sirius Portrait Sirius, deriving from the champion Astronomer in BLC.
Engi/Engineer Used for Iva Portrait Iva, deriving from the champion Engineer in BLC.
Glut/Glutton Used for Rook Portrait Rook, deriving from the champion Glutton in BLC.
Gunner Used for Jade Portrait Jade, deriving from the champion Gunner in BLC.
Herald Loosely used for Oldur Portrait Oldur, deriving from the champion Herald of Insight in BLC.
Inhib Used for Varesh Portrait Varesh, deriving from the champion Inhibitor in BLC.
Igniter/Iggy Used for Ashka Portrait Ashka, deriving from the champion Igniter in BLC.
Nomad Used for Taya Portrait Taya, deriving from the champion Nomad in BLC.
Pomp Used for Poloma Portrait Poloma, deriving from the champion Psychopomp in BLC.
Ranid Used for Croak Portrait Croak, deriving from the champion Ranid Assassin in BLC.
Rav/Ravener Used for Freya Portrait Freya, deriving from the champion Ravener in BLC.
SM/Spear Master Used for Shifu Portrait Shifu, deriving from the champion Spear Master in BLC.
VG/Vanguard Used for Bakko Portrait Bakko, deriving from the champion Vanguard in BLC.
Stalk/Stalker Used for Jamila Portrait Jamila, deriving from the champion Stalker in BLC.
MW/Metal Used for Destiny Portrait Destiny, deriving from the champion Metal Warden in BLC.
Illusionist Loosely used Zander Portrait Zander, referring to the speculated origins of him being from a fan champion artwork.


Champion Level Rewards[ | ]

"The rewards shown below are the same for all champions, with the minor diffence of Title/Avatar rewards."

Level Reward XP Required
1
2 25 Battle Coin 255
3 50 Battle Coin 316
4 1 Silver Chest 393
5 250 Tokens 486
6 1 Gold Chest 604
7 75 Battle Coin 754
8 1 Silver Chest 938
9 500 Tokens 1,165
10 Champion Avatar 1,443
11 100 Battle Coin 2,500
12 1 Gold Chest 3,000
13 750 Tokens 3,500
14 1 Silver Chest 4,000
15 250 Battle Coin 5,000
16 1 Gold Chest 6,000
17 1000 Tokens 7,000
18 1 Gold Chest 8,000
19 500 Battle Coin 8,000
20 Champion Title 8,000
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