Macedingle (talk | contribs) (Added Champion Level Rewards) |
Slowreflex (talk | contribs) No edit summary |
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+ | __TOC__ |
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− | '''Bait''' – a term that can be used in situations where you for example fake-cast an ability, making the opponent react to it by using up a valuable spell such as counter, but with no effect. Battlerite is a lot about mind-game with focus on ability use and reading opponents. Baiting an opponent to act the way you want can put you in an advantageous situation. |
||
+ | == Terminology == |
||
− | '''BLC''' – abbreviation for Bloodline Champions, a game that Battlerite is based upon. |
||
+ | {| class="wikitable" |
||
+ | |'''Bait''' |
||
+ | |A term that can be used in situations where you for example fake-cast an ability, making the opponent react to it by using up a valuable spell such as counter, but with no effect. Battlerite is a lot about mind-game with focus on ability use and reading opponents. Baiting an opponent to act the way you want can put you in an advantageous situation. |
||
+ | |- |
||
+ | |'''BLC''' |
||
+ | |Abbreviation for Bloodline Champions, a game that Battlerite is based upon. |
||
+ | |- |
||
+ | |'''Bloodline''' |
||
+ | |In BLC, the champions were called 'bloodlines'. |
||
+ | |- |
||
+ | |'''CC''' |
||
+ | |Abbreviation for 'crowd control', referring to abilities such as Sirius' Lunar Strike or Lucie's Panic Flask. |
||
+ | |- |
||
+ | |'''CD''' |
||
+ | |Abbreviation for 'cooldown'. |
||
+ | |- |
||
+ | |'''Cleave''' |
||
+ | |Damaging multiple enemies at the same time. |
||
+ | |- |
||
+ | |'''Collapse''' |
||
+ | |See ''Punish''. |
||
+ | |- |
||
+ | |'''DOT''' |
||
+ | |Short for Damage Over Time. |
||
+ | |- |
||
+ | |'''Escape''' |
||
+ | |It is usually an ability for survival and positioning, for example Jade's Blast Vault or Pearl's Dive. An escape can also be called 'space' (because the ability is usually assigned to the spacebar hot key), but some have different hot keys, such as Poloma's Other Side ability. ''Think twice before using these abilites offensively, leaving you vulnerable.'' |
||
+ | |- |
||
+ | |'''EX/EX ability''' |
||
+ | |Every champion usually have two EX abilities, which are improved versions of a standard ability and cost energy to use. |
||
+ | |- |
||
+ | |'''Fear''' |
||
+ | |Another term for Panic. |
||
+ | |- |
||
+ | |'''Incap''' |
||
+ | |Abilities used for incapacitating targets. |
||
+ | |- |
||
+ | |'''LAN''' |
||
+ | |General referring to live tournaments or meetups. |
||
+ | |- |
||
+ | |'''m1''' |
||
+ | |Referring to your mouse-one button, or left-clicking (sometimes called LMB). In this game it often means 'attacking/hitting' your target, for example »spam m1 with Varesh« would mean using your left-mouse button ability a lot with Varesh to do damage. |
||
+ | |- |
||
+ | |'''m2''' |
||
+ | |Referring to your mouse-two button, or right-clicking (sometimes called RMB). |
||
+ | |- |
||
+ | |'''Peel''' |
||
+ | |Referring to helping your support (healer) in most cases, for example when a melee hero such as Shifu is endlessly chasing your support, leaving no room for your support to breathe, and is therefore in need of help; peeling in that sort of a situation means to 'peel the melee hero off of the support to allow for some breathing space'. |
||
+ | |- |
||
+ | |'''Petri/Full Petri''' |
||
+ | |Short for Petrify or Petrification, a CC ability. |
||
+ | |- |
||
+ | |'''Punish''' |
||
+ | |A term used when someone ends up in a bad position and/or with no escape/trance/shield ready, leaving the player vulnerable and gives the opponents a good chance to do high damage on the target, therefore the expression »punishing him/her« is often used. |
||
+ | |- |
||
+ | |'''Rune''' |
||
+ | |Referring to the big orb in the middle of the arena. The small ones near the walls are usually referred to as 'orbs'. |
||
+ | |- |
||
+ | |'''skrff'd''' |
||
+ | |Can, for fun, be used when you miss your Bakko ultimate, deriving from the player/personality skrff that used to play Vanguard in BLC. |
||
+ | |- |
||
+ | |'''SLS''' |
||
+ | |Abbreviation for 'Stunlock Studios', the makers of the game. |
||
+ | |- |
||
+ | |'''Stabilize''' |
||
+ | |A term that can be used when your team needs to be careful and not taking unnecessary risks, for example falling back to reset the cooldowns, heal up and/or take orbs. ''Keep this in mind when ending up in a 2vs1 situation; a good idea is to always stabilize the situation to not risk ending up in a 1vs1 situation and potentially lose the round.'' |
||
+ | |- |
||
+ | |'''Trade''' |
||
+ | |Usually used in contexts like 'trading hits', meaning you and the opponent is doing a m1 war. For example, a Shifu will in most cases beat a Croak if they are trading hits. |
||
+ | |- |
||
+ | |'''Trance''' |
||
+ | |Referring to counter-abilities, such as Shifu's Kunju or Pearl's Tidal Wave, used to negate incoming spells and/or to outplay opponents, hence why it says 'counter' in-game. |
||
+ | |- |
||
+ | |'''Ulti/Ult''' |
||
+ | |Short for 'ultimate'. |
||
+ | |- |
||
+ | |'''In-house/Scrim''' |
||
+ | |When you set up a private lobby game to practice. |
||
+ | |} |
||
+ | == Champion-Specific Terminology == |
||
− | '''Bloodline''' – in BLC, the champions were called 'bloodlines'. |
||
+ | {| class="wikitable" |
||
− | '''CC''' – abbreviation for 'crowd control', referring to abilities such as Sirius' Lunar Strike or Lucie's Panic Flask. |
||
+ | |'''Alch/Alchemist''' |
||
+ | |Used for {{C|Lucie}}, deriving from the champion Alchemist in BLC. |
||
+ | |- |
||
+ | |'''Astro''' |
||
+ | |Used for {{C|Sirius}}, deriving from the champion Astronomer in BLC. |
||
+ | |- |
||
+ | |'''Engi/Engineer''' |
||
+ | |Used for {{C|Iva}}, deriving from the champion Engineer in BLC. |
||
+ | |- |
||
+ | |'''Glut/Glutton''' |
||
+ | |Used for {{C|Rook}}, deriving from the champion Glutton in BLC. |
||
+ | |- |
||
+ | |'''Gunner''' |
||
+ | |Used for {{C|Jade}}, deriving from the champion Gunner in BLC. |
||
+ | |- |
||
+ | |'''Herald''' |
||
+ | |Loosely used for {{C|Oldur}}, deriving from the champion Herald of Insight in BLC. |
||
+ | |- |
||
+ | |'''Inhib''' |
||
+ | |Used for {{C|Varesh}}, deriving from the champion Inhibitor in BLC. |
||
+ | |- |
||
+ | |'''Igniter/Iggy''' |
||
+ | |Used for {{C|Ashka}}, deriving from the champion Igniter in BLC. |
||
+ | |- |
||
+ | |'''Nomad''' |
||
+ | |Used for {{C|Taya}}, deriving from the champion Nomad in BLC. |
||
+ | |- |
||
+ | |'''Pomp''' |
||
+ | |Used for {{C|Poloma}}, deriving from the champion Psychopomp in BLC. |
||
+ | |- |
||
+ | |'''Ranid''' |
||
+ | |Used for {{C|Croak}}, deriving from the champion Ranid Assassin in BLC. |
||
+ | |- |
||
+ | |'''Rav/Ravener''' |
||
+ | |Used for {{C|Freya}}, deriving from the champion Ravener in BLC. |
||
+ | |- |
||
+ | |'''SM/Spear Master''' |
||
+ | |Used for {{C|Shifu}}, deriving from the champion Spear Master in BLC. |
||
+ | |- |
||
+ | |'''VG/Vanguard''' |
||
+ | |Used for {{C|Bakko}}, deriving from the champion Vanguard in BLC. |
||
+ | |- |
||
+ | |'''Stalk/Stalker''' |
||
+ | |Used for {{C|Jamila}}, deriving from the champion Stalker in BLC. |
||
+ | |- |
||
+ | |'''MW/Metal''' |
||
+ | |Used for {{C|Destiny}}, deriving from the champion Metal Warden in BLC. |
||
+ | |- |
||
+ | |'''Illusionist''' |
||
+ | |Loosely used {{C|Zander}}, referring to the speculated origins of him being from a fan champion artwork. |
||
+ | |} |
||
− | '''CD''' – abbreviation for 'cooldown'. |
||
+ | == Champion Level Rewards == |
||
− | '''Collapse''' – see ''Punish''. |
||
+ | ''"The rewards shown below are the same for all champions, with the minor diffence of Title/Avatar rewards."'' |
||
− | '''Escape''' – it is usually an ability for survival and positioning, for example Jade's Blast Vault or Pearl's Dive. An escape can also be called 'space' (because the ability is usually assigned to the spacebar hot key), but some have different hot keys, such as Poloma's Other Side ability. ''Think twice before using these abilites offensively, leaving you vulnerable.'' |
||
+ | {| class="wikitable" style="text-align: center; |
||
− | '''EX/EX ability''' – every champion usually have two EX abilities, which are improved versions of a standard ability and cost energy to use. |
||
+ | |Level |
||
− | |||
+ | |Reward |
||
− | '''Incap''' – abilities used for incapacitating targets. |
||
+ | |XP Required |
||
− | |||
+ | |- |
||
− | '''m1''' – referring to your mouse-one button, or left-clicking (sometimes called LMB). In this game it often means 'attacking/hitting' your target, for example »spam m1 with Varesh« would mean using your left-mouse button ability a lot with Varesh to do damage. |
||
+ | |1 |
||
− | |||
+ | | |
||
− | '''m2''' – referring to your mouse-two button, or right-clicking (sometimes called RMB). |
||
+ | | |
||
− | |||
+ | |- |
||
− | '''Peel''' – referring to helping your support (healer) in most cases, for example when a melee hero such as Shifu is endlessly chasing your support, leaving no room for your support to breathe, and is therefore in need of help; peeling in that sort of a situation means to 'peel the melee hero off of the support to allow for some breathing space'. |
||
+ | |2 |
||
− | |||
+ | |25 [[File:Battle Coin Icon New.png|Battle Coin|20px]] |
||
− | '''Punish''' – a term used when someone ends up in a bad position and/or with no escape/trance/shield ready, leaving the player vulnerable and gives the opponents a good chance to do high damage on the target, therefore the expression »punishing him/her« is often used. |
||
+ | |255 |
||
− | |||
+ | |- |
||
− | '''Rune''' – referring to the big orb in the middle of the arena. The small ones near the walls are usually referred to as 'orbs'. |
||
+ | |3 |
||
− | |||
+ | |50 [[File:Battle Coin Icon New.png|Battle Coin|20px]] |
||
− | '''SD/Sudden Death''' – when the round timer runs out, Sudden Death starts, slowly covering the arena in darkness, damaging anyone standing in the dark area. This is a mechanic used to finish the round by force. Rounds can however end up in a draw. |
||
+ | |316 |
||
− | |||
+ | |- |
||
− | '''skrff'd''' – can for fun be used when you miss your Bakko ultimate, deriving from the player/personality skrff that used to play Vanguard in BLC. |
||
+ | |4 |
||
− | |||
+ | |1 [[File:Chest Silver.png|Silver Chest|30px]] |
||
− | '''SLS''' – abbreviation for 'Stunlock Studios', the makers of the game. |
||
+ | |393 |
||
− | |||
+ | |- |
||
− | '''Stabilize''' – a term that can be used when your team needs to be careful and not taking unnecessary risks, for example falling back to reset the cooldowns, heal up and/or take orbs. ''Keep this in mind when ending up in a 2vs1 situation; a good idea is to always stabilize the situation to not risk ending up in a 1vs1 situation and potentially lose the round.'' |
||
+ | |5 |
||
− | |||
+ | |250 [[File:Token Icon.png|Tokens|20px]] |
||
− | '''Trade''' – usually used in contexts like 'trading hits', meaning you and the opponent is doing a m1 war. For example, a Shifu will in most cases beat a Croak if they are trading hits. |
||
+ | |486 |
||
− | |||
+ | |- |
||
− | '''Trance''' – referring to counter-abilities, such as Shifu's Kunju or Pearl's Tidal Wave, used to negate incoming spells and/or to outplay opponents, hence why it says 'counter' in-game. |
||
+ | |6 |
||
− | |||
+ | |1 [[File:Chest Gold.png|Gold Chest|30px]] |
||
− | '''Ulti''' – short for 'ultimate'. |
||
+ | |604 |
||
− | |||
+ | |- |
||
− | '''In-house/Scrim''' – when you set up a private lobby game to practice. |
||
+ | |7 |
||
− | |||
+ | |75 [[File:Battle Coin Icon New.png|Battle Coin|20px]] |
||
− | '''Rite''' – short for 'battlerite', directed to the different battlerite traits you select for each round. |
||
+ | |754 |
||
− | |||
+ | |- |
||
− | |||
+ | |8 |
||
− | • Champion specific ones: |
||
+ | |1 [[File:Chest Silver.png|Silver Chest|30px]] |
||
− | |||
+ | |938 |
||
− | '''Alch/Alchemist''' – used for [[Lucie]], deriving from the champion Alchemist in BLC. |
||
+ | |- |
||
− | |||
+ | |9 |
||
− | '''Astro''' – used for [[Sirius]], deriving from the champion Astronomer in BLC. |
||
+ | |500 [[File:Token Icon.png|Tokens|20px]] |
||
− | |||
+ | |1,165 |
||
− | '''Engi/Engineer''' – used for [[Iva]], deriving from the champion Engineer in BLC. |
||
+ | |- |
||
− | |||
+ | |10 |
||
− | '''Glut/Glutton''' – used for [[Rook]], deriving from the champion Glutton in BLC. |
||
+ | |[[Avatars|Champion Avatar]] |
||
− | |||
+ | |1,443 |
||
− | '''Gunner''' – used for [[Jade]], deriving from the champion Gunner in BLC. |
||
+ | |- |
||
− | |||
+ | |11 |
||
− | '''Herald''' – loosely used for [[Oldur]], deriving from the champion Herald of Insight in BLC. |
||
+ | |100 [[File:Battle Coin Icon New.png|Battle Coin|20px]] |
||
− | |||
+ | |2,500 |
||
− | '''Inhib''' – used for [[Varesh]], deriving from the champion Inhibitor in BLC. |
||
+ | |- |
||
− | |||
+ | |12 |
||
− | '''Igniter/Iggy''' – used for [[Ashka]], deriving from the champion Igniter in BLC. |
||
+ | |1 [[File:Chest Gold.png|Gold Chest|30px]] |
||
− | |||
+ | |3,000 |
||
− | '''Nomad''' – used for [[Taya]], deriving from the champion Nomad in BLC. |
||
+ | |- |
||
− | |||
+ | |13 |
||
− | '''Pomp''' – used for [[Poloma]], deriving from the champion Psychopomp in BLC. |
||
+ | |750 [[File:Token Icon.png|Tokens|20px]] |
||
− | |||
+ | |3,500 |
||
− | '''Ranid''' – used for [[Croak]], deriving from the champion Ranid Assassin in BLC. |
||
+ | |- |
||
− | |||
+ | |14 |
||
− | '''Rav/Ravener''' – used for [[Freya]], deriving from the champion Ravener in BLC. |
||
+ | |1 [[File:Chest Silver.png|Silver Chest|30px]] |
||
− | |||
+ | |4,000 |
||
− | '''SM/Spear Master''' – used for [[Shifu]], deriving from the champion Spear Master in BLC. |
||
+ | |- |
||
− | |||
+ | |15 |
||
− | '''VG/Vanguard''' – used for [[Bakko]], deriving from the champion Vanguard in BLC. |
||
+ | |250 [[File:Battle Coin Icon New.png|Battle Coin|20px]] |
||
− | |||
+ | |5,000 |
||
− | <nowiki>-------------------------------------------------------------------------------------------------------------------</nowiki> |
||
+ | |- |
||
− | |||
+ | |16 |
||
− | Champion Level Rewards |
||
+ | |1 [[File:Chest Gold.png|Gold Chest|30px]] |
||
− | |||
+ | |6,000 |
||
− | Level 2- 25 Gold |
||
+ | |- |
||
− | |||
+ | |17 |
||
− | Level 3- 50 Gold |
||
+ | |1000 [[File:Token Icon.png|Tokens|20px]] |
||
− | |||
+ | |7,000 |
||
− | Level 4- Silver chest |
||
+ | |- |
||
− | |||
+ | |18 |
||
− | Level 5- 250 Tokens |
||
+ | |1 [[File:Chest Legendary.png|Gold Chest|30px]] |
||
− | |||
+ | |8,000 |
||
− | Level 6- Gold Chest |
||
+ | |- |
||
− | |||
+ | |19 |
||
− | Level 7- 75 Gold |
||
+ | |500 [[File:Battle Coin Icon New.png|Battle Coin|20px]] |
||
− | |||
+ | |8,000 |
||
− | Level 8- Silver Chest |
||
+ | |- |
||
− | |||
+ | |20 |
||
− | Level 9- 500 Tokens |
||
+ | |[[Titles|Champion Title]] |
||
− | |||
+ | |8,000 |
||
− | Level 10- Champion Avatar |
||
+ | |} |
||
− | |||
− | Level 11- 100 Gold |
||
− | |||
− | Level 12- Gold Chest |
||
− | |||
− | Level 13- 750 Tokens |
||
− | |||
− | Level 14- Silver Chest |
||
− | |||
− | Level 15- 250 Gold |
||
− | |||
− | Level 16- Gold Chest |
||
− | |||
− | Level 17- 1000 Tokens |
||
− | |||
− | Level 18- Legendary Chest |
||
− | |||
− | Level 19- 500 Gold |
||
− | |||
− | Level 20- Champion Title |
||
− | |||
− | [[Category:Community]] |
Latest revision as of 12:20, 22 February 2019
Terminology[ | ]
Bait | A term that can be used in situations where you for example fake-cast an ability, making the opponent react to it by using up a valuable spell such as counter, but with no effect. Battlerite is a lot about mind-game with focus on ability use and reading opponents. Baiting an opponent to act the way you want can put you in an advantageous situation. |
BLC | Abbreviation for Bloodline Champions, a game that Battlerite is based upon. |
Bloodline | In BLC, the champions were called 'bloodlines'. |
CC | Abbreviation for 'crowd control', referring to abilities such as Sirius' Lunar Strike or Lucie's Panic Flask. |
CD | Abbreviation for 'cooldown'. |
Cleave | Damaging multiple enemies at the same time. |
Collapse | See Punish. |
DOT | Short for Damage Over Time. |
Escape | It is usually an ability for survival and positioning, for example Jade's Blast Vault or Pearl's Dive. An escape can also be called 'space' (because the ability is usually assigned to the spacebar hot key), but some have different hot keys, such as Poloma's Other Side ability. Think twice before using these abilites offensively, leaving you vulnerable. |
EX/EX ability | Every champion usually have two EX abilities, which are improved versions of a standard ability and cost energy to use. |
Fear | Another term for Panic. |
Incap | Abilities used for incapacitating targets. |
LAN | General referring to live tournaments or meetups. |
m1 | Referring to your mouse-one button, or left-clicking (sometimes called LMB). In this game it often means 'attacking/hitting' your target, for example »spam m1 with Varesh« would mean using your left-mouse button ability a lot with Varesh to do damage. |
m2 | Referring to your mouse-two button, or right-clicking (sometimes called RMB). |
Peel | Referring to helping your support (healer) in most cases, for example when a melee hero such as Shifu is endlessly chasing your support, leaving no room for your support to breathe, and is therefore in need of help; peeling in that sort of a situation means to 'peel the melee hero off of the support to allow for some breathing space'. |
Petri/Full Petri | Short for Petrify or Petrification, a CC ability. |
Punish | A term used when someone ends up in a bad position and/or with no escape/trance/shield ready, leaving the player vulnerable and gives the opponents a good chance to do high damage on the target, therefore the expression »punishing him/her« is often used. |
Rune | Referring to the big orb in the middle of the arena. The small ones near the walls are usually referred to as 'orbs'. |
skrff'd | Can, for fun, be used when you miss your Bakko ultimate, deriving from the player/personality skrff that used to play Vanguard in BLC. |
SLS | Abbreviation for 'Stunlock Studios', the makers of the game. |
Stabilize | A term that can be used when your team needs to be careful and not taking unnecessary risks, for example falling back to reset the cooldowns, heal up and/or take orbs. Keep this in mind when ending up in a 2vs1 situation; a good idea is to always stabilize the situation to not risk ending up in a 1vs1 situation and potentially lose the round. |
Trade | Usually used in contexts like 'trading hits', meaning you and the opponent is doing a m1 war. For example, a Shifu will in most cases beat a Croak if they are trading hits. |
Trance | Referring to counter-abilities, such as Shifu's Kunju or Pearl's Tidal Wave, used to negate incoming spells and/or to outplay opponents, hence why it says 'counter' in-game. |
Ulti/Ult | Short for 'ultimate'. |
In-house/Scrim | When you set up a private lobby game to practice. |
Champion-Specific Terminology[ | ]
Alch/Alchemist | Used for Lucie, deriving from the champion Alchemist in BLC. |
Astro | Used for Sirius, deriving from the champion Astronomer in BLC. |
Engi/Engineer | Used for Iva, deriving from the champion Engineer in BLC. |
Glut/Glutton | Used for Rook, deriving from the champion Glutton in BLC. |
Gunner | Used for Jade, deriving from the champion Gunner in BLC. |
Herald | Loosely used for Oldur, deriving from the champion Herald of Insight in BLC. |
Inhib | Used for Varesh, deriving from the champion Inhibitor in BLC. |
Igniter/Iggy | Used for Ashka, deriving from the champion Igniter in BLC. |
Nomad | Used for Taya, deriving from the champion Nomad in BLC. |
Pomp | Used for Poloma, deriving from the champion Psychopomp in BLC. |
Ranid | Used for Croak, deriving from the champion Ranid Assassin in BLC. |
Rav/Ravener | Used for Freya, deriving from the champion Ravener in BLC. |
SM/Spear Master | Used for Shifu, deriving from the champion Spear Master in BLC. |
VG/Vanguard | Used for Bakko, deriving from the champion Vanguard in BLC. |
Stalk/Stalker | Used for Jamila, deriving from the champion Stalker in BLC. |
MW/Metal | Used for Destiny, deriving from the champion Metal Warden in BLC. |
Illusionist | Loosely used Zander, referring to the speculated origins of him being from a fan champion artwork. |
Champion Level Rewards[ | ]
"The rewards shown below are the same for all champions, with the minor diffence of Title/Avatar rewards."
Level | Reward | XP Required |
1 | ||
2 | 25 | 255 |
3 | 50 | 316 |
4 | 1 | 393 |
5 | 250 | 486 |
6 | 1 | 604 |
7 | 75 | 754 |
8 | 1 | 938 |
9 | 500 | 1,165 |
10 | Champion Avatar | 1,443 |
11 | 100 | 2,500 |
12 | 1 | 3,000 |
13 | 750 | 3,500 |
14 | 1 | 4,000 |
15 | 250 | 5,000 |
16 | 1 | 6,000 |
17 | 1000 | 7,000 |
18 | 1 | 8,000 |
19 | 500 | 8,000 |
20 | Champion Title | 8,000 |