A term that can be used in situations where you for example fake-cast an ability, making the opponent react to it by using up a valuable spell such as counter, but with no effect. Battlerite is a lot about mind-game with focus on ability use and reading opponents. Baiting an opponent to act the way you want can put you in an advantageous situation.
Abbreviation for Bloodline Champions, a game that Battlerite is based upon.
In BLC, the champions were called 'bloodlines'.
Abbreviation for 'crowd control', referring to abilities such as Sirius' Lunar Strike or Lucie's Panic Flask.
Abbreviation for 'cooldown'.
Damaging multiple enemies at the same time.
Short for Damage Over Time.
It is usually an ability for survival and positioning, for example Jade's Blast Vault or Pearl's Dive. An escape can also be called 'space' (because the ability is usually assigned to the spacebar hot key), but some have different hot keys, such as Poloma's Other Side ability. Think twice before using these abilites offensively, leaving you vulnerable.
Every champion usually have two EX abilities, which are improved versions of a standard ability and cost energy to use.
Another term for Panic.
Abilities used for incapacitating targets.
General referring to live tournaments or meetups.
Referring to your mouse-one button, or left-clicking (sometimes called LMB). In this game it often means 'attacking/hitting' your target, for example »spam m1 with Varesh« would mean using your left-mouse button ability a lot with Varesh to do damage.
Referring to your mouse-two button, or right-clicking (sometimes called RMB).
Referring to helping your support (healer) in most cases, for example when a melee hero such as Shifu is endlessly chasing your support, leaving no room for your support to breathe, and is therefore in need of help; peeling in that sort of a situation means to 'peel the melee hero off of the support to allow for some breathing space'.
Short for Petrify or Petrification, a CC ability.
A term used when someone ends up in a bad position and/or with no escape/trance/shield ready, leaving the player vulnerable and gives the opponents a good chance to do high damage on the target, therefore the expression »punishing him/her« is often used.
Referring to the big orb in the middle of the arena. The small ones near the walls are usually referred to as 'orbs'.
Can, for fun, be used when you miss your Bakko ultimate, deriving from the player/personality skrff that used to play Vanguard in BLC.
Abbreviation for 'Stunlock Studios', the makers of the game.
A term that can be used when your team needs to be careful and not taking unnecessary risks, for example falling back to reset the cooldowns, heal up and/or take orbs. Keep this in mind when ending up in a 2vs1 situation; a good idea is to always stabilize the situation to not risk ending up in a 1vs1 situation and potentially lose the round.
Usually used in contexts like 'trading hits', meaning you and the opponent is doing a m1 war. For example, a Shifu will in most cases beat a Croak if they are trading hits.
Referring to counter-abilities, such as Shifu's Kunju or Pearl's Tidal Wave, used to negate incoming spells and/or to outplay opponents, hence why it says 'counter' in-game.
This page was last edited on 22 February 2019, at 12:20.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.